Absorb Fusion
Spell Normal

Absorb Fusion

  • Archetype:
  • Gem-

  • View:
  • 3758




Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
61± 6/ 100
Power Score
Intrinsic 60
Deck 62

Absorb Fusion — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 62 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Absorb Fusion is a Spell that searches a Gem-Knight from the Deck and, in the same activation, Fusion Summons a Gem-Knight Fusion Monster by banishing materials from hand or field, so it reliably converts a live hand into board presence within one of the archetype's own routes. It appears in all 240 sampled decks, often at 3 copies, which confirms it is a practical, consistently run piece. High stats had no bearing on the score: the card has no combo or interaction evidence, is restricted to Gem-Knight targets, and blocks non-Gem-Knight Special Summons on its activation turn, which caps its portability and resilience.

Axis scores

Axis Score Evidence
Accessibility 88 Searcher plus Extra Deck route, present in 240/240 sampled decks with 1-3 copies each (verified text, observed deck count).
Combo & Conversion 75 Searches and Fusion Summons in one activation, so it turns one card into a fused board body; no recorded combo examples to confirm the power index (inferred from text).
Resource Economy 62 Searches one card and converts materials into a Fusion, net roughly +1 card for the spell itself (inferred from text, no combo stats).
Effect & Interaction 0 No negation, removal, or hand-trap reach; it is pure ownership (verified from text).
Material Utility 10 A Spell, so it is never a material body and cannot be a material itself (verified from card type).
Resilience & Flexibility 45 Once-per-turn and easy to negate with a spell-negation response; redundancy across 3 copies in 83 decks helps somewhat (verified text, observed copies).
Deck-Building Efficiency 65 Cheap to run at 1-3 copies with no garnets, but its archetype lock and the same-turn Special Summon restriction make it less flexible (verified text, observed copies).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: Same-turn Special Summon restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Gem-Knight from Deck and Fusion Summons in one activation
  • Present in all 240 sampled decks with strong partner overlap (Gem-Knight Fusion 97.5%)
  • Cheap 1-3 copy slot with no garnet cost

Weaknesses

  • Once per turn and blocks other non-Gem-Knight Special Summons on activation
  • Archetype-locked targets limit use outside Gem-Knight decks
  • No recorded combo evidence to confirm conversion power

Counters / choke points

  • Spell negation (e.g., Ash Blossom-style hand traps do not stop a Spell, so spell-negation effects are the relevant interaction)

Best use

Searcher and Fusion enabler for Gem-Knight Fusion lines. Decks: Gem-Knights (archetype 607), Gem-Knights (archetype 240), Gem-Knights (archetype 436). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: searches a Gem-Knight from Deck to hand and Fusion Summons a Gem-Knight Fusion from Extra Deck by banishing materials; Card text: once per turn and cannot Special Summon non-Gem-Knight monsters on its activation turn; Deck sample: present in 240/240 decks; copies 1 (123 decks), 2 (34), 3 (83), avg 1.83
  • Observed: Partner overlap: Gem-Knight Fusion 97.5%, Gem-Knight Seraphinite 95.4%, Gem-Knight Phantom Quartz 95.4%; Archetype spread: Gem-Knights variants account for most decks
  • Inferred: Searcher plus Fusion Summon is a real one-card conversion route; Archetype lock limits portability (GenericUtility capped at 50); Resilience reduced by once-per-turn limit and spell-negation exposure
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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